I created a character with parts from my Demon Packs and Torso Pack, then did some additional sculpting, Zremeshed and Auto-UVed also in Zbrush, then UV Layout and mesh preparation in Maya. After that I baked the high poly sculpt to the Zremeshed mesh in Marmoset Toolbag 4, where I also textured it. Then, back in Maya, I made a very crude rig of just joints, animated it, and exported the FBX back to Marmoset for rendering.