The final textured version of the Crawler, for Helios Games' Pavor. I did everything shown: high poly sculpt to retopo to texturing., environment and props, some basic rigging and animation, and finally rendering.
He is around 46k triangles (i was given a budget of 75k), 2 texture maps. 4k each for beauty shots, but will be 2k in-game. Concept by Jedi Roman ttps://www.artstation.com/artwork/vK1b6