The Crawler creature I made for Helios Games' Pavor. Rendered in Marmoset Toolbag 3.
All work by me: high poly, retopologising, texturing, basic rigging and animation. The riggers and animators will make a proper control rig for it, this was just for my own testing and experimenting.
I only used 46k triangles out of a budget of 75k. Two texture maps (one for head/torso/arms/spine, the other for the legs and tail).
Concept by Jedi Roman https://www.artstation.com/artwork/vK1b6
Follow the game's progress here https://discord.gg/a24VBkS