Dismemberment system testing WIP

I am prepping some dismembered versions for some background characters (an old model from 2017) for the next upcoming cinematic short. They'll be mesh-swapped upon the grisly points in time. I am making it up as I go along. I thought hanging him up for test001 would be entertaining, so here it is. It's been manually animated, with the gory bits simply skinned between two joints. nCloth and Fluid sims for blood to be added probably nearer the end of the production. One guy needs to be chopped in half, the other ripped in half. I am not sure at all how I'm gonna make the entrails snap.